LAND BEAST PLUGINS FOR THE TFQ MOD
NOTE: The first 198 frames of TFQ models are exactly the same as Quake 2's deathmatch model, making the models completely compatible with most mods.
REGULAR DM FRAME LIST
FRAME #'s NAME
0-39 STAND
40-45 RUN
46-53 ATTACK
54-57 PAIN1
58-61 PAIN2
62-65 PAIN3
66-71 JUMP
72-83 FLIP
84-94 SALUTE
95-111 TAUNT
112-122 WAVE
123-134 POINT
135-153 CRSTAND
154-159 CRWALK
160-168 CRATTACK
169-172 CRPAIN
173-177 CRDEATH
178-183 DEATH1
184-189 DEATH2
190-197 DEATH3
TFQ SPECIFIC FRAMES

FRAME #'s NAME
198-207 JETPACK
208-216 TRANSFORMDWN
217 BEAST POSE
218-228 TRANSFORMUP
229-268 BEAST STAND
269-274 BEAST RUN
275-282 BEAST ATTACK
283-286 BEAST PAIN
287-292 BEAST JUMP
293-300 BEAST DEATH


TFQ FRAME EXPLANATIONS
JETPACK

As the name implies, there is a jetpack power-up in TFQ. Once equipped it can be activated like any weapon or power up and the code will call upon these frames at that time. Do a nice hover animation not too high above the ground plane the model stands on, because it will still call upon the regular attack frames when shooting while airborne and you'll get a noticeable drop down effect. For reference on how high to raise the model check out the Sideswipe2 or Prowl model or just look at this pic. I used the white line at the botom to show the height difference.

See, not too much of a rise required...

Also of note here, the jetpack is an actual model that works much like a weapon model, meaning that you can create your own jetpack model and put it in your models folder with the skin linked just like you'd do a weapon. But I'll cover that more in MISC section.

TRANSFORM DOWN

Also as the name implies, this is where the model transforms into beast mode. Get creative here, but not too creative. There's plenty of frames to pull this off but not enough to do anything really wacky.

OF SPECIAL NOTE: Since frame 217 is the actual beast mode, it is not necessary to have your last transform down frame be the same. The transform down effectively begins at frame 208 and ends at frame 217, while the transform up will beign with 217 and run through 228. You guys will figure it out ;)

BEAST POSE

This frame will be used as a default pose for your beastie.

TRANSFORM UP

Same deal as TRANSFORM DOWN, but this time going from beast back to robot mode.

BEAST STAND

A standing idle animation for when in beast mode.

BEAST RUN

Run cycle when moving around in beast mode.

BEAST ATTACK

Attack animation, for fire breath in Grimlocks case.

BEAST PAIN

Pain cycle when in beast mode.

BEAST JUMP

What? You think we'd disable jumping in beast mode?The nerve!

BEAST DEATH

Animation called forth by engine when player is killed while in beast mode.




Tutorial by Rikki Knight, 2000.


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