WEAPON MODELS
NOTE: If you are familiar with the creation of a Quake2 player plugin model then this part will be no problem for you. Only one difference, it will go to frame jetpack 207, the last jetpack frame. You can have it animated or static throughout the death animations if you want, won't matter because it will not show up anyway. We've just got them there because we placed the jetpack animation's behind the death's, so you gotta have something there.
REGULAR DM FRAME LIST
FRAME #'s NAME
0-39 STAND
40-45 RUN
46-53 ATTACK
54-57 PAIN1
58-61 PAIN2
62-65 PAIN3
66-71 JUMP
72-83 FLIP
84-94 SALUTE
95-111 TAUNT
112-122 WAVE
123-134 POINT
135-153 CRSTAND
154-159 CRWALK
160-168 CRATTACK
169-172 CRPAIN
173-177 CRDEATH*
178-183 DEATH1*
184-189 DEATH2*
190-197 DEATH3*
* won't show ingame

TFQ SPECIFIC FRAMES

FRAME #'s NAME
198-207 JETPACK


JETPACK MODELS
NOTE: The Jetpack acts the same as the weapon model. It is an entirely seperate model located in the model's folder, and it must be linked to it's own skin just like a weapon. It follows the same exact animations as the TFQ weapons models, meaning it goes right through to the last jetpack animation.
REGULAR DM FRAME LIST
FRAME #'s NAME
0-39 STAND
40-45 RUN
46-53 ATTACK
54-57 PAIN1
58-61 PAIN2
62-65 PAIN3
66-71 JUMP
72-83 FLIP
84-94 SALUTE
95-111 TAUNT
112-122 WAVE
123-134 POINT
135-153 CRSTAND
154-159 CRWALK
160-168 CRATTACK
169-172 CRPAIN
173-177 CRDEATH*
178-183 DEATH1*
184-189 DEATH2*
190-197 DEATH3*
* won't show ingame

TFQ SPECIFIC FRAMES

FRAME #'s NAME
198-207 JETPACK


We placed the jetpack model inside the player models folders. Each model has it's own jetpack.md2, we did not want to limit you guys to just using our standard default red jetpack. This will give you the choice to use either our jetpack attached to your own model or one of your own design.

And on another note, it needs to be located in the center upper back, for the simple fact that we have a particle effect coded in coming from the thrusters. Once the beta with ppm support is released you may wanna do some tests to get it just right, if you're a perfectionist that is :) .



Tutorial by Rikki Knight, 2000.


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