| WEAPON MODELS |
| NOTE: If you are familiar with the creation of a Quake2 player plugin model then this part will be no problem for you. Only one difference, it will go to frame jetpack 207, the last jetpack frame. You can have it animated or static throughout the death animations if you want, won't matter because it will not show up anyway. We've just got them there because we placed the jetpack animation's behind the death's, so you gotta have something there. |
REGULAR DM FRAME LIST
| FRAME #'s |
NAME |
| 0-39 |
STAND |
| 40-45 |
RUN |
| 46-53 |
ATTACK |
| 54-57 |
PAIN1 |
| 58-61 |
PAIN2 |
| 62-65 |
PAIN3 |
| 66-71 |
JUMP |
| 72-83 |
FLIP |
| 84-94 |
SALUTE |
| 95-111 |
TAUNT |
| 112-122 |
WAVE |
| 123-134 |
POINT |
| 135-153 |
CRSTAND |
| 154-159 |
CRWALK |
| 160-168 |
CRATTACK |
| 169-172 |
CRPAIN |
| 173-177 |
CRDEATH* |
| 178-183 |
DEATH1* |
| 184-189 |
DEATH2* |
| 190-197 |
DEATH3* |
* won't show ingame
TFQ SPECIFIC FRAMES
| FRAME #'s |
NAME |
| 198-207 |
JETPACK |
| JETPACK MODELS |
| NOTE: The Jetpack acts the same as the weapon model. It is an entirely seperate model located in the model's folder, and it must be linked to it's own skin just like a weapon. It follows the same exact animations as the TFQ weapons models, meaning it goes right through to the last jetpack animation. |
REGULAR DM FRAME LIST
| FRAME #'s |
NAME |
| 0-39 |
STAND |
| 40-45 |
RUN |
| 46-53 |
ATTACK |
| 54-57 |
PAIN1 |
| 58-61 |
PAIN2 |
| 62-65 |
PAIN3 |
| 66-71 |
JUMP |
| 72-83 |
FLIP |
| 84-94 |
SALUTE |
| 95-111 |
TAUNT |
| 112-122 |
WAVE |
| 123-134 |
POINT |
| 135-153 |
CRSTAND |
| 154-159 |
CRWALK |
| 160-168 |
CRATTACK |
| 169-172 |
CRPAIN |
| 173-177 |
CRDEATH* |
| 178-183 |
DEATH1* |
| 184-189 |
DEATH2* |
| 190-197 |
DEATH3* |
* won't show ingame
TFQ SPECIFIC FRAMES
| FRAME #'s |
NAME |
| 198-207 |
JETPACK |
| We placed the jetpack model inside the player models folders. Each model has it's own jetpack.md2, we did not want to limit you guys to just using our standard default red jetpack. This will give you the choice to use either our jetpack attached to your own model or one of your own design. |
 |
And on another note, it needs to be located in the center upper back, for the simple fact that we have a particle effect coded in coming from the thrusters. Once the beta with ppm support is released you may wanna do some tests to get it just right, if you're a perfectionist that is :) . |
Tutorial by Rikki Knight, 2000.
| |
|